- Aug 23, 2020
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This conversation about the nature of our complaints is interesting because I've always thought our core complaint about the long development periods went hand-in-hand with the slow story progression. It's like the worst of both worlds. We have a slowly paced story that wants to be believable, and we have long development cycles because the dev is slow; those are a deadly combination. I think all of us here appreciate the story's pacing in theory, but when it's paired with a development cycle of 4+ months it's untenable. So when I bitch about "long development cycles" it goes hand in hand with the ideas that each individual update takes both too long to come out, and progresses the story too little to justify the long development cycle. It's a really tough position to be in because you can't rush the corruption because that's the key to L&P's success, but after four years we're just getting to the point where Sophia's corruption is gaining traction...and we're still YEARS away from that corruption hitting the tipping point. Playable Day 12 has seen Sophia's corruption advance quickly, and I've said before that I think it will be remembered as a turning point in the game. But still, each update's progress can be measured in inches and we have miles to go until the end. When you first discover the game it's incredible because the story's progress is laid out expertly. But the second you catch up and are current with the game and you see how long the wait between updates is, that puts everything in perspective and is a hard pill to swallow.